FIT5900 : Interactive Virtual Worlds

In the previous lecture:

In this lecture:


Whilst you can probably read about these virtual worlds, there is nothing quite like...

Being There

There is no experience quite like being there and...

Hole in the page
  • Virtual Reality (VR) aims to provide this experience synthetically by fooling a viewer into experiencing a space where there is none.

  • Often digitally synthesized, animated images are presented to a VR inhabitant but...

    Early text and text / still-image based adventure games like Zork, Beyond Zork, The Hobbit & Transylvania were extraordinarily adept at transporting the player to another world for real-world hour after hour.

  • A still image creates a kind of virtual reality and may be used to give the illusion of space.

3 - Dimensional Computer Graphics

Virtual Reality Markup Language (VRML)

Quicktime Virtual Reality (QTVR)

Of course even without these fancy technologies you can reveal a space! Have a look at the Opera National de Paris... just pretend you want to make a booking to the opera and then click on the map of the opera house. (Shame about the scrolling status bar text on the main page huh!)

Now if you're looking for something to do... try playing this large, crazy online adventure game (just click the READ link)!

This lecture's key point(s):

FIT5900 courseware | FIT5900 lecture notes

©Copyright Alan Dorin & Jon McCormack 1999,2000