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attribstree.h

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00001 /*******************************************************************************
00002 *
00003 * Title:     AttribsTree
00004 * Filename:  src/attribstree.h
00005 * Generated: February 26, 2004 @ 21:00:36
00006 *        by: GENTREE - Generates C++ command tree header files for GLITCH.
00007 *
00008 * WARNING! All changes made in this file will be lost!
00009 *
00010 *******************************************************************************/
00011 
00012 #ifndef __ATTRIBSTREE_H__
00013 #define __ATTRIBSTREE_H__
00014 
00015 
00016 #include <qgl.h>
00017 #include <qptrlist.h>
00018 #include <qstring.h>
00019 #include <qstringlist.h>
00020 
00021 #include "cmdtreenode.h"
00022 #include "cmdparam.h"
00023 #include "superptrlist.h"
00024 #include "supervaluelist.h"
00025 
00026 #include "enumparam.h"
00027 #include "floatparam.h"
00028 
00029 
00030 
00035 class AttribsTree : public CmdTreeNode
00036 {
00037 public:
00038     AttribsTree()
00039         : CmdTreeNode( "Attributes", new QPtrList<CmdTreeNode> )
00040     {
00041 
00042         // Trees
00043 
00044         // Commands
00045         mySubTree->append( new CmdTreeNode( "glPointSize", NULL, cmd_glPointSize, 
00046                             new SuperPtrList<CmdParam>( 1,
00047                                 new FloatParam( "size", "1", "GLfloat" ) ) ) );
00048         mySubTree->append( new CmdTreeNode( "glLineWidth", NULL, cmd_glLineWidth, 
00049                             new SuperPtrList<CmdParam>( 1,
00050                                 new FloatParam( "width", "1", "GLfloat" ) ) ) );
00051         mySubTree->append( new CmdTreeNode( "glPushAttrib", NULL, cmd_glPushAttrib, 
00052                             new SuperPtrList<CmdParam>( 1,
00053                                 new EnumParam( "mask", "1048575", 
00054                                     SuperValueList<char*>( 21,
00055                                         "GL_ALL_ATTRIB_BITS",
00056                                         "GL_ACCUM_BUFFER_BIT",
00057                                         "GL_COLOR_BUFFER_BIT",
00058                                         "GL_CURRENT_BIT",
00059                                         "GL_DEPTH_BUFFER_BIT",
00060                                         "GL_ENABLE_BIT",
00061                                         "GL_EVAL_BIT",
00062                                         "GL_FOG_BIT",
00063                                         "GL_HINT_BIT",
00064                                         "GL_LIGHTING_BIT",
00065                                         "GL_LINE_BIT",
00066                                         "GL_LIST_BIT",
00067                                         "GL_PIXEL_MODE_BIT",
00068                                         "GL_POINT_BIT",
00069                                         "GL_POLYGON_BIT",
00070                                         "GL_POLYGON_STIPPLE_BIT",
00071                                         "GL_SCISSOR_BIT",
00072                                         "GL_STENCIL_BUFFER_BIT",
00073                                         "GL_TEXTURE_BIT",
00074                                         "GL_TRANSFORM_BIT",
00075                                         "GL_VIEWPORT_BIT" ),
00076                                     SuperValueList<int>( 21,
00077                                         GL_ALL_ATTRIB_BITS,
00078                                         GL_ACCUM_BUFFER_BIT,
00079                                         GL_COLOR_BUFFER_BIT,
00080                                         GL_CURRENT_BIT,
00081                                         GL_DEPTH_BUFFER_BIT,
00082                                         GL_ENABLE_BIT,
00083                                         GL_EVAL_BIT,
00084                                         GL_FOG_BIT,
00085                                         GL_HINT_BIT,
00086                                         GL_LIGHTING_BIT,
00087                                         GL_LINE_BIT,
00088                                         GL_LIST_BIT,
00089                                         GL_PIXEL_MODE_BIT,
00090                                         GL_POINT_BIT,
00091                                         GL_POLYGON_BIT,
00092                                         GL_POLYGON_STIPPLE_BIT,
00093                                         GL_SCISSOR_BIT,
00094                                         GL_STENCIL_BUFFER_BIT,
00095                                         GL_TEXTURE_BIT,
00096                                         GL_TRANSFORM_BIT,
00097                                         GL_VIEWPORT_BIT ),
00098                                     "GLbitfield" ) ) ) );
00099         mySubTree->append( new CmdTreeNode( "glPopAttrib", NULL, cmd_glPopAttrib, NULL ) );
00100     }
00101 
00102     // Note: In the unlikely (but serious) event that too few elements exist in
00103     //       the list of strings that is passed, the QStringList class will
00104     //       catch and handle the case as appropiate.
00105 
00106     static void cmd_glPointSize( const QStringList& p ) {
00107         glPointSize( p[0].toFloat() );
00108     }
00109     static void cmd_glLineWidth( const QStringList& p ) {
00110         glLineWidth( p[0].toFloat() );
00111     }
00112     static void cmd_glPushAttrib( const QStringList& p ) {
00113         glPushAttrib( p[0].toInt() );
00114     }    static void cmd_glPopAttrib( const QStringList& ) {
00115         glPopAttrib();
00116     }
00117 
00118 
00119 private:
00120 
00121 };
00122 
00123 
00124 #endif // __ATTRIBSTREE_H__

Generated on Fri Feb 27 12:01:39 2004 for Glitch by doxygen 1.3.2