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primitstree.h

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00001 /*******************************************************************************
00002 *
00003 * Title:     PrimitsTree
00004 * Filename:  src/primitstree.h
00005 * Generated: February 26, 2004 @ 21:00:38
00006 *        by: GENTREE - Generates C++ command tree header files for GLITCH.
00007 *
00008 * WARNING! All changes made in this file will be lost!
00009 *
00010 *******************************************************************************/
00011 
00012 #ifndef __PRIMITSTREE_H__
00013 #define __PRIMITSTREE_H__
00014 
00015 
00016 #include <qgl.h>
00017 #include <qptrlist.h>
00018 #include <qstring.h>
00019 #include <qstringlist.h>
00020 
00021 #include "cmdtreenode.h"
00022 #include "cmdparam.h"
00023 #include "superptrlist.h"
00024 #include "supervaluelist.h"
00025 
00026 #include "doubleparam.h"
00027 #include "floatparam.h"
00028 #include "enumparam.h"
00029 
00030 
00031 
00036 class PrimitsTree : public CmdTreeNode
00037 {
00038 public:
00039     PrimitsTree()
00040         : CmdTreeNode( "Primitives", new QPtrList<CmdTreeNode> )
00041     {
00042 
00043         // Trees
00044 
00045         // Commands
00046         mySubTree->append( new CmdTreeNode( "glPolygonMode", NULL, cmd_glPolygonMode, 
00047                             new SuperPtrList<CmdParam>( 2,
00048                                 new EnumParam( "face", "1032", 
00049                                     SuperValueList<char*>( 3,
00050                                         "GL_FRONT",
00051                                         "GL_BACK",
00052                                         "GL_FRONT_AND_BACK" ),
00053                                     SuperValueList<int>( 3,
00054                                         GL_FRONT,
00055                                         GL_BACK,
00056                                         GL_FRONT_AND_BACK ),
00057                                     "GLenum" ), 
00058                                 new EnumParam( "mode", "6914", 
00059                                     SuperValueList<char*>( 3,
00060                                         "GL_POINT",
00061                                         "GL_LINE",
00062                                         "GL_FILL" ),
00063                                     SuperValueList<int>( 3,
00064                                         GL_POINT,
00065                                         GL_LINE,
00066                                         GL_FILL ),
00067                                     "GLenum" ) ) ) );
00068         mySubTree->append( new CmdTreeNode( "glBegin", NULL, cmd_glBegin, 
00069                             new SuperPtrList<CmdParam>( 1,
00070                                 new EnumParam( "mode", "1", 
00071                                     SuperValueList<char*>( 10,
00072                                         "GL_POINTS",
00073                                         "GL_LINES",
00074                                         "GL_LINE_LOOP",
00075                                         "GL_LINE_STRIP",
00076                                         "GL_TRIANGLES",
00077                                         "GL_TRIANGLE_STRIP",
00078                                         "GL_TRIANGLE_FAN",
00079                                         "GL_QUADS",
00080                                         "GL_QUAD_STRIP",
00081                                         "GL_POLYGON" ),
00082                                     SuperValueList<int>( 10,
00083                                         GL_POINTS,
00084                                         GL_LINES,
00085                                         GL_LINE_LOOP,
00086                                         GL_LINE_STRIP,
00087                                         GL_TRIANGLES,
00088                                         GL_TRIANGLE_STRIP,
00089                                         GL_TRIANGLE_FAN,
00090                                         GL_QUADS,
00091                                         GL_QUAD_STRIP,
00092                                         GL_POLYGON ),
00093                                     "GLenum" ) ) ) );
00094         mySubTree->append( new CmdTreeNode( "glEnd", NULL, cmd_glEnd, NULL ) );
00095         mySubTree->append( new CmdTreeNode( "glVertex2d", NULL, cmd_glVertex2d, 
00096                             new SuperPtrList<CmdParam>( 2,
00097                                 new DoubleParam( "x", "0", "GLdouble" ), 
00098                                 new DoubleParam( "y", "0", "GLdouble" ) ) ) );
00099         mySubTree->append( new CmdTreeNode( "glVertex2f", NULL, cmd_glVertex2f, 
00100                             new SuperPtrList<CmdParam>( 2,
00101                                 new FloatParam( "x", "0", "GLfloat" ), 
00102                                 new FloatParam( "y", "0", "GLfloat" ) ) ) );
00103         mySubTree->append( new CmdTreeNode( "glVertex3d", NULL, cmd_glVertex3d, 
00104                             new SuperPtrList<CmdParam>( 3,
00105                                 new DoubleParam( "x", "0", "GLdouble" ), 
00106                                 new DoubleParam( "y", "0", "GLdouble" ), 
00107                                 new DoubleParam( "z", "0", "GLdouble" ) ) ) );
00108         mySubTree->append( new CmdTreeNode( "glVertex3f", NULL, cmd_glVertex3f, 
00109                             new SuperPtrList<CmdParam>( 3,
00110                                 new FloatParam( "x", "0", "GLfloat" ), 
00111                                 new FloatParam( "y", "0", "GLfloat" ), 
00112                                 new FloatParam( "z", "0", "GLfloat" ) ) ) );
00113         mySubTree->append( new CmdTreeNode( "glNormal3d", NULL, cmd_glNormal3d, 
00114                             new SuperPtrList<CmdParam>( 3,
00115                                 new DoubleParam( "nx", "0", "GLdouble" ), 
00116                                 new DoubleParam( "ny", "0", "GLdouble" ), 
00117                                 new DoubleParam( "nz", "0", "GLdouble" ) ) ) );
00118         mySubTree->append( new CmdTreeNode( "glNormal3f", NULL, cmd_glNormal3f, 
00119                             new SuperPtrList<CmdParam>( 3,
00120                                 new FloatParam( "nx", "0", "GLfloat" ), 
00121                                 new FloatParam( "ny", "0", "GLfloat" ), 
00122                                 new FloatParam( "nz", "0", "GLfloat" ) ) ) );
00123         mySubTree->append( new CmdTreeNode( "glRectd", NULL, cmd_glRectd, 
00124                             new SuperPtrList<CmdParam>( 4,
00125                                 new DoubleParam( "x1", "0", "GLdouble" ), 
00126                                 new DoubleParam( "y1", "0", "GLdouble" ), 
00127                                 new DoubleParam( "x2", "1", "GLdouble" ), 
00128                                 new DoubleParam( "y2", "1", "GLdouble" ) ) ) );
00129         mySubTree->append( new CmdTreeNode( "glRectf", NULL, cmd_glRectf, 
00130                             new SuperPtrList<CmdParam>( 4,
00131                                 new FloatParam( "x1", "0", "GLfloat" ), 
00132                                 new FloatParam( "y1", "0", "GLfloat" ), 
00133                                 new FloatParam( "x2", "1", "GLfloat" ), 
00134                                 new FloatParam( "y2", "1", "GLfloat" ) ) ) );
00135     }
00136 
00137     // Note: In the unlikely (but serious) event that too few elements exist in
00138     //       the list of strings that is passed, the QStringList class will
00139     //       catch and handle the case as appropiate.
00140 
00141     static void cmd_glPolygonMode( const QStringList& p ) {
00142         glPolygonMode( p[0].toInt(), p[1].toInt() );
00143     }
00144     static void cmd_glBegin( const QStringList& p ) {
00145         glBegin( p[0].toInt() );
00146     }    static void cmd_glEnd( const QStringList& ) {
00147         glEnd();
00148     }
00149 
00150     static void cmd_glVertex2d( const QStringList& p ) {
00151         glVertex2d( p[0].toDouble(), p[1].toDouble() );
00152     }
00153     static void cmd_glVertex2f( const QStringList& p ) {
00154         glVertex2f( p[0].toFloat(), p[1].toFloat() );
00155     }
00156     static void cmd_glVertex3d( const QStringList& p ) {
00157         glVertex3d( p[0].toDouble(), p[1].toDouble(), p[2].toDouble() );
00158     }
00159     static void cmd_glVertex3f( const QStringList& p ) {
00160         glVertex3f( p[0].toFloat(), p[1].toFloat(), p[2].toFloat() );
00161     }
00162     static void cmd_glNormal3d( const QStringList& p ) {
00163         glNormal3d( p[0].toDouble(), p[1].toDouble(), p[2].toDouble() );
00164     }
00165     static void cmd_glNormal3f( const QStringList& p ) {
00166         glNormal3f( p[0].toFloat(), p[1].toFloat(), p[2].toFloat() );
00167     }
00168     static void cmd_glRectd( const QStringList& p ) {
00169         glRectd( p[0].toDouble(), p[1].toDouble(), p[2].toDouble(), p[3].toDouble() );
00170     }
00171     static void cmd_glRectf( const QStringList& p ) {
00172         glRectf( p[0].toFloat(), p[1].toFloat(), p[2].toFloat(), p[3].toFloat() );
00173     }
00174 
00175 private:
00176 
00177 };
00178 
00179 
00180 #endif // __PRIMITSTREE_H__

Generated on Fri Feb 27 12:01:39 2004 for Glitch by doxygen 1.3.2