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World View Sub-Menu
Below is a screenshot of the world view sub-menu. Click on one of the
circled numbers or menu items to find out more about a given part of the
menu.
Please see World
Space Viewer for more details.
1. Reset Camera
Reset the world space viewer's camera back to its original
position. This will also stop the camera from spinning if it is currently
doing so.
2. Draw Axes
Toggle the rendering of the axes (X, Y and Z) in the world
space view.
Default: enabled
3. Draw Frustum
Toggle the rendering of the projection frustum in the world
space view.
Default: enabled
4. Draw Grid
Toggle the rendering of an X-Y grid on the Z=0 plane in the
world space view.
Default: enabled
5. Double Buffer
Toggle whether or not the world space OpenGL viewer should
be double buffered.
Note: Due to the nature of this windowing-system level setting,
toggling it will reset the viewer.
Default: enabled
6. Display Z(Depth) Buffer
Toggle whether or not the world space OpenGL viewer should show its Z
/ depth buffer instead of the normal output.
Default: disabled
7. Projection Type
Set the projection type, as used by the world space OpenGL viewer.
The available options are popped-up in a secondary menu. You can choose
from:
- a - Orthographic: Use
an orthographic projection.
- b - Perspective:
Use a perspective projection.
Note: Only one projection type can be selected at any one time.
8. Set Foreground Colour
Set the world space viewer's foreground colour. This colour is used when
drawing things like the grid and the X, Y and Z axis labels.
The colour selection dialog is system dependent.
Default: light-gray
9. Set Background Colour
Set the world space viewer's background colour. This colour will be used
when the world viewer makes an internal glClearColor call.
The colour selection dialog is system dependent.
Note: You can override this setting in your Glitch project, for
example:
glClearColor( 0.5, 0.5, 0.5, 1.0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
Default: black
Last Updated:
March 4, 2004 |