Lecture : Digital Movies and Animation
In the previous lecture:
In this lecture:
*NB This lecture relies on animations presented in the lecture.
Animate - breathe life into, enliven through...
Movement is a powerful medium through which to convey a message. (This is what mime artists and dancers do.) |
References:
Here's a page of animation visual references. There are more mentioned throughout these lecture notes. The best thing to do to improve your work (besides practice) is to watch lots of animation and film (reading about it is helpful too, but not as useful as watching it.)
Some sample reference books:
Gertie the Dinosaur was the first real animated character...
Gertie The Dinosaur, Windsor McCay (1914) [movie] |
The Flexipede, Tony Pritchett (1967) |
The first computer animation made in Britain was The Flexipede (1967) by Tony Pritchett. The film was made on University of London's Atlas computer using its programming language Autocode.
Flexipede's soundtrack was produced using foley techniques. The film was first shown publicly at the Cybernetic Serendipity exhibition (1968), a ground-breaking show that presented a number of cybernetic and technologically oriented artworks.
Persistence of vision is the blending together by the eye/brain of rapidly displayed sequential images, giving the illusion of movement.
Animation is the process of creating images one at a time, to be displayed rapidly in sequence.
One way to generate a frame sequence is to set up a series of still-cameras and have them take a series of shots that can later be played back in sequence.
The Horse in Motion |
The Horse in Motion by Eadweard Muybridge. "Sallie Gardner" owned by Leland Stanford, 1878. |
This same principle was used in the film, The Matrix directed by the Wachowski brothers, to give an effect they called "bullet time".
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Animation or film frames must be stored for rapid, sequential retrieval and display if persistance of vision is to be relied upon for creating the illusion of movement.
Some storage media include:
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Zoetrope (Geneva Museum of the History of the Sciences) |
Image disks (Geneva Museum of the History of the Sciences) |
How can you create the images to be photographed, digitized or flipped through?
Live action:
A strip of cinefilm is scratched, painted or drawn onto directly with pens and other implements. The result is played 'as is' through a cine-projector. There's no need for a camera! Image credit: Linear Dreams, Richard Reeves [info. and movies] |
A sheet of glass is used as a board for depositing paint or sand. Each frame of the animation is produced, then photographed, then the next frame is constructed by pushing the paint (or sand) around on the glass, and so on. Each time the animator makes a new frame, the image/source for the previous frame is destroyed! There's no going back. Image credit: Sandman, Eli Noyes [info.] |
The computer is used to model objects and manipulate them in a 'virtual' space, producing images of the objects as they are manipulated. These images are deposited onto film. e.g. "Toy Story" & "A Bug's Life" by Pixar/Disney or kept in digital form and played back within the computer. Image credit: Final Fantasy (game), Square USA. |
If you can see it and change its appearance, you can animate or film it!
Storyboarding A storyboard is a comic-book like version of an animation or film in which each picture frame corresponds to a single shot. |
Sound effects: | Birds twitter in the background. Sheets rustle. |
Sally: | "Good morning" |
Timothy: | yawns loudly |
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