CSE5910 : Multimedia Programming in Java

Lecture : Object Oriented Programming Concepts in Java

In the previous lecture:

In this lecture:



Java Classes and Objects

The basic elements of a Java program are classes created as part of abstraction hierachies (as discussed in lecture 1b).

A class is a named collection of:

  1. Fields that hold data values (they may also be called data members)
  2. Methods that perform operations on the data values (they may also be called member functions)

You cannot write Java programs without defining classes! All Java statements must be part of methods and all methods must be part of classes.

Every new class that we define creates a new data type within our program. These data types are "moulds" that represent the kinds of things that can possibly exist in our program. The classes are not objects... they are only the moulds or kinds for objects.

Here is the syntax for the specification of a class Point2D.

/** Point2D represents a Cartesian point in 2 dimensions */
public class Point2D
{
   public double xCoordinate;
   public double yCoordinate;
   public Point2D(double newX, double newY)
   {
    xCoordinate = newX;
    yCoordinate = newY;
   }
   public void Print()
   {
    System.out.println("x=" + xCoordinate + " y=" + yCoordinate);
   }
   public double distanceFromOrigin()
   {
    return Math.sqrt(xCoordinate * xCoordinate + yCoordinate * yCoordinate);
   }
}

This specification for a new data type Point2D will need to go into a file called Point2D.java

Note:


Making Objects

How do we actually make a Point2D object now that we have defined such a data type?

public class PointTester
{
    public static void main(String[] args)
    {       
        // Declare a variable that can (potentially) name a Point2D object 
        Point2D myPointObject;
        // Declare a double (this *does* immediately name an exisiting double value ... doubles are *not* reference objects)
        double distance; 
                               
        // Create a Point2D object and assign myPoint to be a reference to (name for) this Point2D 
        myPointObject = new Point2D(3.0, -5.0);
                 
        // Print out the point object's fields using its Print() method
        System.out.println("\nThis point is: ");
        myPointObject.Print();
                                 
        // Call the point's distanceFromOrigin() method
        distance = myPointObject.distanceFromOrigin();
                 
        System.out.println(" of distance from origin: " + distance);
        // Change one of the data fields in the object
        myPointObject.xCoordinate = -5.0;
    }
} 

This specification for a new data type PointTester will need to go into a file called PointTester.java

Note:


Strings and String Literals

In Java, strings are objects (not built in types like int, double etc.)

The class definitions for String are all provided for you (you don't need to write a class String yourself)

You can make a String object using "double quotes" without using the new keyword. This type of object is called a String literal.


String monsterName = "Alan Dorin";

String scaryVoiceText = "\n\"Ha ha ha\", boomed the lecturer's terrifying voice.";

You can concatenate strings across multiple lines using the "+" operator.


String concatenationExample = "The first part of the string and " +

"the second part of the string";

To create a variable that can be a reference (name for) an object that isn't created yet...


String myString = null; // null is the default value for all reference types


Reference Types (and a note on Garbage Collection)

In Java, classes (and also arrays) are reference types.

Since classes and arrays are of variable size, (they are aggregates that can't be stored in a fixed amount of memory space) it is inconvenient for Java to try to treat them directly in the way it manipulates one of the built in types of fixed size (like an int or a double).

Instead, class and array types are manipulated indirectly through references. References are fixed size names for objects that exist in memory. In the case of classes, objects are called into existence using the new keyword or as literals (see above).

When all references to a particular object in memory are gone (i.e. there are no longer any names for a particular object that was new-ed) Java automatically deletes the object! This is called Garbage Collection.

C or C++ programmers must explicitly free() or delete() objects. This isn't necessary in Java.

The difference between reference and value types has important consequences for the way objects are passed to methods, on the use of the assignment operator "=" and on tests for equivalence using the "==" operator with objects...


Copying Objects

Point2D p1 = new Point2D(1.0, 1.0);
Point2D p2 = p1;


leaves us with a single Point2D object in memory that can be accessed using the references p1 or p2. Changes to p1 will affect the value of p2. Test this yourselves! (Its just like if you pay "Alan" $10, "Dr. Dorin" miraculously gets $10 too... the two names refer to the same person!")

If we really wanted p2 to be a reference to a complete copy of the object in memory referenced by p1...

Point2D p2 = (Point2D) p1.clone();

Note:


Comparing Objects

int a = 1, b = 2;
if (a == b) { System.out.println("a and b hold the same value"); }

but...

Point2D p1 = new Point2D(1.0, 1.0);
Point2D p2 = p1;
Point2D p3 = new Point2D(1.0, 1.0);

if (p1 == p2) { System.out.println("p1 and p2 are references to the same object"); }

if (p1.equals(p3)) { System.out.println("p1 and p3 are equivalent"); }

Note:


Type Conversions

Conversion between Primitive Types : was covered in Lecture 2a

Primitive Types and Reference Types : Java's interpretter will:

Reference Types and Reference Types : Java's interpretter will:

All Java classes are part of a class hierachy. Every class extends a superclass and inherits the fields and methods of this superclass (its parent in the class hierachy as discussed in lecture 1b).

The root of the Java class hierachy is class Object.

Every class in Java extends at least the class Object in some way and therefore inherits (or over-rides) Object's clone() and equals() methods and also its toString() method.

All Strings are Objects. All Point2Ds are Objects.

Clearly not all Objects are Strings (some might be Point2Ds for example) and not all Objects are Point2Ds.

Java won't allow conversions between unrelated types so it will not allow conversions between Strings and Point2Ds, even if you try to cast a conversion.

Java will allow conversions from a class to its superclass (a widening conversion since the superclass is more broad than the subclass). So conversions from Point2D to Object are valid and conversions from String to Object are valid. No cast is required for widening conversions.

Java may allow conversions from a class to its subclass (a narrowing conversion since the subclass is less broad than the superclass) but a cast is required. The Java interpretter checks at runtime to make sure the conversion is valid. Only do this if you are sure that the subclass is actually an instance of the superclass.

E.g. This cast and narrowing conversion is OK because we know that myObject is actually a String.


Object myObject = "hello"; // conversion from String to Object is OK!

String myString = (String) myObject; // cast conversion from Object to String is OK in this instance.

 



Lecture summary:

Classes consist of data members (fields) and member functions (methods)

Objects are reference types. They are created using the new keyword or in the case of strings (and as we saw last lecture, arrays), using "literals". They are automatically garbage collected once there are no references to them.

Objects are copied using the clone() method and tested for equivalence using the equals() method if these methods have been properly defined for the class that the object is an instance of.

Widening conversions between reference types are fine. Narrowing conversions may be OK with a cast under some circumstances.



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