FIT3084: Introduction to Multimedia
In the previous lecture:
There was no previous lecture (semester has just begun - remember?)
In this lecture:
What is a medium?
A medium is a substance (e.g. air / water) through which something (e.g. light / sound / information / a message from the dead) is conveyed. med - middle, that which stands between. Please note that media is the plural form of medium. In the case of multimedia, we are concerned with combining multiple media into a set of stimuli that we offer to people to convey information or just for them to experience. |
Choosing suitable media.
-- --- .-. ... . / -.-. --- -.. . / .. ... / . .- ... -.-- |
Can you interpret
Morse code? |
Can you interpret
smoke signals? |
Some viewers...
People, being people, will respond to some stimuli in very similar ways. However, background details may vary between people resulting in different
perceived messages. |
Some media...
Traditional media for conveying messages
Media |
Sample applications for traditional media |
Sample applications for digital media |
typography |
newspapers, books, magazines, signs |
web pages, user interfaces |
prose, poetry |
spoken performances, newspapers, books |
for documentation, artworks |
photography, cinematography |
movies, art, advertising |
instruction manuals and animations, games |
drawing, sculpture, painting |
art, posters, toys |
graphing, 3D modelling, interface elements |
dance, mime, theatre |
art, instructional videos, comedy, television |
installation art, games |
music, speech |
performances, technical presentations |
interface elements, games, ipods, control systems |
A production with shadow puppets projected onto a backdrop, music played by an orchestra, and speaking or singing actors is a multimedia production — multimedia doesn't require any digital technology! Dynamic media are media that change (as opposed to static media that remain fixed). Interactive media are media that permit humans to alter the way they change. |
Note: The term multimedia is out of fashion! Instead, words such as interactive media, digital media, electronic media and new media are all used to mean something similar. These terms are often used in creative domains to refer to art, museum installations and games. The term multimedia still sees some use in business, IT and marketing as a relic of the early 1990s.
What is this course all about? This course examines the design and development of interactive media accessed using a World Wide Web (WWW) interface. However it does not look at Java applets, since this approach to multimedia programming is covered in other courses. You will be expected to understand the design principles of interactive multimedia software in many different contexts, not just the WWW. You will be expected to be a competent programmer who can implement a design for multimedia software that you have developed. To do well in this course you will have to:
With some luck, hard work and a little bit of help from your friendly lecturer... this course will be challenging and rewarding. It may even be great fun! |
Techniques learned for traditional media...
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...may be modified for application to digital multimedia production...
Control panels and displays |
Computer games |
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Information kiosks |
2D graphing and drawing software |
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Architectural & 3D modelling software |
3D Scientific visualisation software |
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Scientific simulation software |
Interactive media art |
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Interactive museum exhibitions |
...and a huge variety of more "everyday" items. |
Which traditional techniques are least relevant to digital multimedia?
*Hint: Consider the lack of tactile interaction
with computer-based multimedia.
(With modern hardware, such barriers will eventually be broken)
Strong points of digital multimedia presentation.
Weak points of digital multimedia presentation
Compare the following...
A common flaw.
Have you ever visited a web site or tried to use some new software and felt %$#@&!, confused, frustrated, lost, bewildered, disappointed, annoyed, puzzled, overcome, impatient?
By the end of this course you will be able to:
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When should multimedia be employed?
Munch did not need to add sound to his most famous painting, "The Scream" (1893) - even the title is redundant.
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Multimedia is no substitute for skillful manipulation of a single medium. The combination of multiple media requires a thorough understanding of each of them and an understading of their combined impact
....and that is what the remainder of this course is all about!
©Copyright Alan Dorin 2009