#include "glworldviewer.h"#include <limits.h>Defines | |
| #define | WORLD_SCENE_RADIUS 100.0 |
Variables | |
| const GLdouble | identityMatrix [16] |
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Initial value: {
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0 }
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1.3.2