Terrain generation algorithms are needed in a wide range of fields, for example, the graphical representation of Graphical Information System, virtual roaming in natural scenes, computer game scenes and computer game scene editor software etc. In practice, terrain information are sampled and stored in small square areas (or tiles), and then reconstructed with construction rules. This project proposed two tile sets: Border Tile Set and Filling Tile Set, to construct random terrains.
This website shows only SOME of key technologies within the thesis, for further practical details, please contact ME. |