about us

:: third iteration     :: human-computer creativity     :: generative meaning system    
:: the computational sublime
    :: topics of interest & applications

 


:: THIRD ITERATION

tHIRD ITERATION is the third international conference on generative systems in the electronic arts. It investigates three major themes – human-computer creativity, generative meaning systems, and the computational sublime. Following on from First Iteration (1999) and Second Iteration (2001), this year’s conference will be held in Melbourne, Australia on November 30th to December 2nd 2005.

:: HUMAN-COMPUTER CREATIVITY

The relationship of the creative process to generative systems is fundamentally different than that of other modes of design and production. Rather than being engaged with the construction of an artefact, the designer specifies the rules of production for a system that constructs artefacts. What types of generative systems are suited to the new methodologies of generative design and creative evolution? How are artists and designers collaborating with these systems to produce creative human-machine hybrids? Can the computer play a more significant role in the creative process through new developments such as ‘creative emergence’? Are new network technologies or hardware systems enabling alternative experiences of generative art?

:: GENERATIVE MEANING SYSTEMS

Generative systems may be coupled with ontological and semiotic models for the expression of what may be described as ‘generative meaning systems’. Can generative systems be used to evolve language via feedback that interprets the meaning of their output? In what ways have generative systems been applied to semiotic and cognitive spaces - such as in the world of digital games? How are generative systems being used to model the growth of language, social and cultural networks? What role does audience interaction and cognitive process play in generating meaning?

:: THE COMPUTATIONAL SUBLIME

The output of generative systems is characterised by scale, complexity and behaviour that transcend the limits of human perception that can be described as the computational sublime. This idea suggests processes that we cannot comprehend directly, yet can experience through computational machines. How is the theory of the computational sublime placed in relation to
other theories of the sublime in nature and art? Although a fundamental understanding of emergence itself remains elusive, it is a defining characteristic of the nature of generative systems. What is the relationship of emergence to the computational sublime?

:: THIRD ITERATION : topics of interest

Artificial Life
Artificial selection
Cellular automata
Cultural interpretations of generative theories & methodologies
Digital nature
Evolutionary aspects of creativity & creative behaviour
Feedback networks
Genetic algorithms
Learning & knowledge-based systems
Mathematical & generative modelling
Memes
Models of creativity and creative processes
Neural networks
Recombinant media
Rule-based systems
Software artworks
Systems theory

:: THIRD ITERATION : applications

Architecture
Animation
Computer graphics
Cultural theory
Digital games
Digital design
Electronic & computer-based music composition
Evolutionary theory
Interaction design
Software development
Visual, sound & performance art
Virtual environments