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staff postgraduate visitors |
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dr. alan dorin alan's interests are primarily in the philosophy and application of the principles of artificial life, in particular self-assembly and ecosystem simulation, to generative electronic art. His formal background is in Computer Science and Interactive Media Art but his work-related interests include history, biology, philosophy and photography. He spends his time away from computers racing bicycles and climbing mountains. |
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aland @ csse. monash. edu. au |
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mr. troy innocent troy has been exploring new aesthetics enabled by computers since 1989. Deconstructing and understanding the endemic properties, language and nature of the digital realm is the underlying theme of his work in digital games, computer animation, installation art, interactive media, synthetic images and sound. |
e: troy.innocent @ artdes. monash. edu. au w: www.iconica.org t: +61.3 9903.2881 f: +61.3 9903.1440 |
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dr. jon mc cormack jon's research interests include evolutionary music and art, nature-inspired synthesis methods, artificial life, computer graphics, cybernetic interfaces and the theory and philosophy of generative systems. He is also an electronic media artist, with his artistic practice and research mutually informing each other. Please see his web site for further information. |
e: jonmc @ csse. monash. edu. au w: www.csse.monash.edu.au/~jonmc t: +61.3 9905.9298 f: +61.3 9905.5146 |
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mr. peter mc ilwain peter is a composer specialising in computer and electro-acoustic music. He has a wide range of musical and artistic interests that include writing works for traditional ensembles, film and music theatre, computer music and installation art. His research interests include, sound spatialisation, nodal networks and granular synthesis. Peter is Lecturer in Composition in the School of Music - Conservatorium where he heads the Sonic Art Group. He is also the current President of the Australasian Computer Music Association (ACMA). |
e: peter.mcilwain @ arts. monash. edu. au w: www.arts.monash.edu.au/music/mcilwain t: +61.3 9905.1330 f: +61.3 9905.3241 |
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mr. stewart haines stewart is an interaction designer and software engineer with expertise in virtual world development using the Torque Game Engine. This development work includes integration of database, server and client technologies for persistent virtual worlds, and web development using php, mySQL and CMS, including strategies for locative and mobile media. |
e: stewart. haines @ artdes. monash. edu. au w: www.stewarthaines.com t: +61.3 9903.2010 f: +61.3 9903.2881 |
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dr. oliver bown ollie is an electronic musician and researcher interested in dynamical system and artificial life approaches to musical performance, creativity and the co-evolution of software and creative practice. He is working as RA on the Computational Creativity and Ecosystems project at CEMA. He recently completed a PhD at the Department of Computing at Goldsmiths, University of London on biocultural co-evolutionary models associated with the evolution of human musical behaviour. See his website for more information. |
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mr. aidan lane aidan is spending his time at CEMA writing Nodal. This is a realtime, interactive software application for generating and composing music. The user composes by configuring a network of virtual nodes and connections that transfer musical information between them. Aidan is also implementing a system for realtime video capture to be used in interactive art. |
e: alane @ csse. monash. edu. au w: www.csse.monash.edu.au/~alane t: +61.3 9905.8471 f: +61.3 9905.5146 |
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dr. taras kowaliw taras's research involves the use of bio-inspired techniques to understand and emulate biological design; he also pokes around in machine learning, pattern recognition, and human-computer interaction. Formally trained in mathematics and computing, Taras also has strong interests in visual and digital art. |
e: taras AT kowaliw DOT ca w: kowaliw.ca t: +61.3 9905.8471 f: +61.3 9905.5146 |
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people : cema postgraduate students |
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mr. ben porter ben is currently undertaking a PhD, in which he is applying theory from biological developmental systems to the domain of generative systems and computer graphics. His research interests include generative systems, procedural graphics, physics and physical simulation, mathematics, and artificial life. |
e: benjamin. porter @ infotech. monash. edu. au w: users.on.net/~eigenbom |
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mr. greg paperin greg's primary research interest is in the application of artificial life techniques to questions in complex systems research. In his current PhD research he is investigating the role of extrinsic disturbances and phase changes in the evolution of natural and artificial complex systems. Greg's other research interests are structured methods and good practice of software systems engineering. He is co-supervised by CEMA staff. |
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ms. jenny kashmirian jenny is a phd candidate in the faculty of information technology. She is co-supervised by CEMA staff. |
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people : cema visitors, former staff and students |
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dr. alice eldridge alice is working as RA on the Design For Nature project at CEMA. This is pretty exciting as it is perhaps the only RA position in the world which unites her practical interests in (musical) improvisation and theoretical fascination with evolutionary and adaptive systems. |
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dr. palle dahlstedt palle constantly tries to do everything at the same time: develop new ways of improvising synthesized sounds; program autonomous generative music systems; make intelligent tools for composers and humbly understand the creative process through self-inspection. At CEMA he tries to develop a tree-based generative representation for music and graphics, to be used in numerous successful artworks in the future. |
visitor e: palle AT ituniv DOT se w: www.ituniv.se/~palle t: +61.3 9905.8471 d: September - December 2007 |
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dr. mitchell whitelaw while visiting CEMA Mitchell is writing about, and experimenting with, generative and data art, transcoded audiovisuals, and other creative forms that deal with the abstract structures and capacities of digital media. |
visitor e: mitchell. whitelaw @ canberra. edu. au w: creative.canberra.edu.au/mitchell w2: teemingvoid.blogspot.com t: +61.3 9905.8471 d: July - December 2007 |
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mr. nicholas sandow nick is developing a number of CEMA projects that involved the realtime display of dynamic systems using game engines. This includes the development of realtime simulation using the Torque Game Engine (TGE) including subsystems within TGE such as terrain generation, a UT2004 development environment for exploring multiplayer audiovisual performance, and a Linux development environment for gumstix and other small computing devices. |
former staff e: nicholas. sandow @ artdes. monash. edu. au t: +61.3 9903.1841 f: +61.3 9903.2881 |
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mr. paul harrison paul is a PhD candidate at CEMA. His research interests include texture synthesis, tiling patterns and numerous philosophical concerns. |
former student e: p f h @ logarithmic. net w: www.logarithmic.net/pfh |
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mr. yossi landesman Yossi Landesman is a Master of IT student researching interactive sonic ecosystem models using nature-inspired communication methods. |
former student e: y o s s i @ tantalus. com. au |
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mr. wei wu wei is a Masters candidate at CEMA. His masters thesis introduces a technique for utilizing tiles to generate textured and populated landscape and terrain models. |
former student e: w w u 4 @ student. monash. edu w: www.csse.monash.edu.au/~cema/weiWu |
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gordon monro gordon monro has been working on audio-visual
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paul brown paul* has painted some large acrylic on canvas images of his cellular automata work. The exhibition, titled Some From 4^16, was exhibited at the conclusion of his visit.
* and celeste |
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gregor sarrazin during his time at CEMA, Gregor developed a number of on-line systems to form part of the new CEMA web pages. In particular, Gregor developed a data base of CEMA events, activities and publications using the MySQL database with a php front-end. With authorization, people are also able to edit entries directly via the web. Gregor also developed dynamic web pages for CEMA Pipe Club and Cinematheque, along with a processing system for ordering proceedings from the Iteration conferences. He also helped with rendering on The Deep. |
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jens schroer during his stay at CEMA, Jens developed TerraNova. TerraNova is a virtual, realtime, 3D artificial life environment populated by agents that used a Zeroth Level Classifier System. The agents were free to move around and find food in their world. The main emphasis of this project was to investigate artificial life and learning processes in a simple way using classifier systems. |
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manuela stark manuela was involved in ongoing research and development of a MySQL database system incorporating a catalogue of resources relating to generative art, artists and their research. In addition, she developed a web-based interface to the database allowing database entry, searching and modification. |
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sam woolf whilst at CEMA, Sam worked on a generative soundtrack making program. The program works by providing an interface through which the user can allocate descriptive keywords to specific parts of the movie timeline which are then automatically entered into Lycos's multimedia search engine, and corresponding sound files are retrieved from the WWW. The program explores the relationships between words, images and sound, and aims to promote serendipitous correlations between sounds found through chance and evocative film moments. |
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richard brown during Richard's artist-in-residence period at CEMA he produced, The Preservation of Entropy, a time-based installation work on decay and energy. This is presented in six cabinets each containing a glass vessel and a monitoring computer. Each vessel contains three metals immersed in a chemical fluid. Over time the metals slowly transform and generate electricity. The computers trace the electricity over time, whilst a time-lapse webcam captures the visual changes making the hidden processes visible to the viewer. This installation was exhibited in the Faculty Gallery of the Faculty of Art and Design. |
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